P27R71.5kRN2Q72N3906G0G1G2G3G4G5G6G71234567810kG5161514131211109P26R61.5kQ62N3906共阳低电平扫描G7G6P25R51.5kQ52N3906P24R41.5kQ42N3906G4P23R31.5kQ32N3906P22R21.5kQ22N3906G3列G2G1P2.1P2.3P2.5P2.7G0P2.0P2.2P2.4P2.6P1.7P1.6P1.5行P1.4P1.3P1.2P1.1P1.0总开关SW1SW-SPSTP21R11.5kQ12N3906P20R01.5kQ02N3906RP1RESPACK 8×10kP17P16P15P14P13P12P11P101C2VCC33pFX112MHz19XTAL1C110uFC333pF18XTAL29RSTP0.0/AD0P0.1/AD1P0.2/AD2P0.3/AD3P0.4/AD4P0.5/AD5P0.6/AD6P0.7/AD7P2.0/A8P2.1/A9P2.2/A10P2.3/A11P2.4/A12P2.5/A13P2.6/A14P2.7/A15P3.0/RXDP3.1/TXDP3.2/INT0P3.3/INT1P3.4/T0P3.5/T1P3.6/WRP3.7/RD39K038K137K236K335K434K533K632K721222324252627281011121314151617P20P21P22P23P24P25P26P27R810k2930VCC31PSENALEEA234567R910kR1010k限流电阻RN1P10P11P12P13P14P15P16P171234567822016151413121110912345678P1.0/T2P1.1/T2EXP1.2P1.3P1.4P1.5P1.6P1.7R141.5kLS1D3D2D1Q82N3906SPEAKERR13R12R11220220220GND上K0GND左K7GNDK6GNDK5GNDK4GNDK2GNDK1GNDK3右GND下 PCB图:
#include #include #include\"ours.h\" #define uchar unsigned char #define SNAKE 20 //最长蛇身 #define SPEED 50 //运动速度控制,值越大,则扫描整个蛇 // 身的时间越长,即表现为移动速度慢 #define MQ 5 //进入下一关的加速,pace=pace-MQ sbit P3_0=P3^0; sbit P3_2=P3^2; sbit P3_3=P3^3; //蜂鸣器位 外部中断0 外部中断1 sbit P3_7=P3^7; sbit P3_6=P3^6; sbit P3_1=P3^1;//指示灯位 sbit P0_7=P0^7;sbit P0_6=P0^6;sbit P0_5=P0^5;sbit P0_4=P0^4; //暂停 增关卡,加速 减关卡,退出 加速 //do ruai mi fa sbit P0_2=P0^2;sbit P0_1=P0^1;sbit P0_3=P0^3;sbit P0_0=P0^0; // 左 下 右 上 // sao la xi 退出 sbit P2_7=P2^7;sbit P2_6=P2^6;sbit P2_5=P2^5;sbit P2_4=P2^4; sbit P2_3=P2^3;sbit P2_2=P2^2;sbit P2_1=P2^1;sbit P2_0=P2^0; uchar x[SNAKE+1]; //蛇身的坐标 行 uchar y[SNAKE+1]; //蛇身的坐标 列 uchar n,i,pace,xz; //当前蛇长,通用变量,当前速度,选择游戏标志 char bdata guanqia; //定义关卡,可谓寻址,便于控制指示灯 sbit guanqia_0=guanqia^0;sbit guanqia_1=guanqia^1;sbit guanqia_2=guanqia^2; char addx,addy; //移动方向,同直角坐标系,addx为横向,addy为纵向 bit again,out; //再次产生果实变量,停止播放音乐变量 bit pause=0; //暂停变量,1为暂停 uchar tone_H,tone_L;//定时器初值,用来控制音调 uchar ym; //选择音乐 uchar wait; //用于判断是否已经开始游戏 void display(uchar ); //声明显示函数 void display_p(uchar); //暂停时调用该函数显示 bit knock(); //声明撞击函数 void key_press(); //声明按键函数 void play1(unsigned int); void play(uchar *,uchar *); /************************************************************** 判断是否碰撞,是则返回1,否则返回0 **************************************************************/ bit knock() { bit k=0; if(x[1]>7||y[1]>7)k=1; //撞墙 for(i=2;i return k; } /************************************************************** 键位处理 **************************************************************/ void key_press() { switch(~P0) { case 1:addx=0;addy=addy==-1?-1:1;break;//上 case 2:addx=0;addy=addy==1?1:-1; break;//下 case 4:addy=0;addx=addx==1?1:-1; break;//左 case 8:addy=0;addx=addx==-1?-1:1;break;//右 case 5:if(addx!=1||addy!=-1){addx=-1;addy=1;}break;//左上 case 9:if(addx!=-1||addy!=-1){addx=1;addy=1;}break;//右上 case 6:if(addx!=1||addy!=1){addx=-1;addy=-1;}break;//左下 case 10:if(addx!=-1||addy!=1){addx=1;addy=-1;}break;//右下 case 128:delay10ms(2);pause=~pause; //暂停 while(~P0_7)if(P0_5)display_p(1);break; //按住暂停键不放且没有退出游戏请求 } } /********************************************************* 显示函数,按点从头到尾扫描,周期为SNAKE,扫描k个周期运动一格 **********************************************************/ void display(uchar k) //显示k次 { while(k--) { for(i=0;i P2=~mux(y[i]);P1=~mux(x[i]);//按点依次显示 delay1ms(1); //显示延时1ms if(~P0) key_press(); //键位处理 if(~P0_5)k=0; //判断是否退出游戏 } } } /*********暂停时调用该函数显示,以防闪烁*******************/ void display_p(uchar k) //显示k次 { while(k--) { for(i=0;i P2=~mux(y[i]);P1=~mux(x[i]);//按点依次显示 delay1ms(1); //显示延时1ms } } } /*****外部中断1,用于切换游戏,xz=0为贪吃蛇,xz=1为电子琴******/ void my_int1(void) interrupt 2 { delay10ms(2); //去抖动 if(wait) //游戏开始前,用于选择游戏 if(~P3_3) if(++xz==2)xz=0; //共有两个游戏,所以xz只能为0或1 if(~wait) //游戏已开始(只在电子琴里有效) out=1; //停止播放音乐 while(~P3_3); //直到松开按键,才跳出中断,以防xz连续变化 } /************************************************************** ******* 主程序 *************************************** ***************************************************************/ void main(void) { EA=1; //开总中断 EX0=1; //开外部中断0 EX1=1; //开外部中断1 /*********************************************************************** ***************** 贪吃蛇 **************************************** ************************************************************************/ TCS:while(1) { /**************初始化游戏**********************/ for(i=3;i y[1]=1;x[1]=0; //初始蛇头位置 y[2]=0;x[2]=0; //初始蛇尾位置 addx=0;addy=0; //初始位移偏移 pace=SPEED; //给运动速度赋初值 /*************产生果实*******************************/ do { x[0]=rand()%8; y[0]=rand()%8;//产生随机果实 again=0; for(i=1;i }while(again); //若重叠则再次产生 /************等待开始游戏,贪吃蛇开始前可选关****************/ guanqia=1; //第一关 P3_7=~guanqia_2;P3_6=~guanqia_1;P3_1=~guanqia_0;//显示关卡 while(1) //等待选择游戏 { wait=1; //等待选择游戏 if(xz) goto DZQ; //如果xz=1,则进入电子琴 display_p(1); //显示贪吃蛇初始位置 if(~P0_3|~P0_0)break;//如果按上或右键,则开始游 /*************选关******************************************/ if(~P0_6) //增关卡 { delay10ms(2); //去抖动 if(~P0_6) { if(++guanqia<=7)//最大到7关 { P3_7=~guanqia_2;P3_6=~guanqia_1;P3_1=~guanqia_0; //将其值用发光二极管以二进制的形式显示出来 pace=pace-MQ; //加速 }else --guanqia; while(~P0_6)display_p(1); //直到松开按键才跳出,以防连续增加关卡 } } if(~P0_5) //减关卡 { delay10ms(2); if(~P0_5) { if(--guanqia>=1) { P3_7=~guanqia_2;P3_6=~guanqia_1;P3_1=~guanqia_0; pace=pace+MQ; }else ++guanqia; while(~P0_5)display_p(1); } } } /*************贪吃蛇游戏正在运行**************************/ while(1) { wait=0; //游戏已开始,wait置0 if(knock()){pace=SPEED;break;} //判断是否碰撞 /*************显示部分************************/ if(P0_6&P0_4)display(pace); //判断是否速度运动 else display(10);//当P0^4或P0^6被按下时加速运动 if(~P0_5)break; //判断是否退出 /*************判断是否吃东西,及进入下一关**************/ if((y[0]==y[1]+addx)&&(x[0]==x[1]+addy)) //如果吃到 { n++; //蛇身加1 if(n==SNAKE+1) //如果进入下一关 { n=3; //蛇身长从2开始 pace=pace-MQ; guanqia++; //运动加速,关卡加1 P3_7=~guanqia_2;P3_6=~guanqia_1;P3_1=~guanqia_0; //将关卡的值用三个指示灯显示出来 for(i=3;i do { x[0]=rand()%8;y[0]=rand()%8;//产生随机果实 again=0; for(i=1;i }while(again); //若重叠则再次产生 } /*************判断蛇身是否移动**********************/ if(~pause) //如果不暂停 { for(i=n-1;i>1;i--) { x[i]=x[i-1];y[i]=y[i-1];} //蛇身从尾到头移动 y[1]=y[1]+addx;x[1]=x[1]+addy;//蛇头移动1格 } } } /******************************************************************* *************** 电子琴 ************************************ ********************************************************************/ DZQ:while(1) { P3_0=1; ET0=1; //启用定时器0中断 TMOD=0x01; //定时器0工作在方式1 ym=0;out=0; //选择音乐及退出播放位无效 /***********等待开始游戏********************************/ while(1) { wait=1; //等待选择游戏 P2=0x00;P1=0xc7; //点亮点阵 P3_7=1;P3_6=1;P3_1=1; //关闭指示灯 if(~P0_7|~P0_6|~P0_5|~P0_4|~P0_3|~P0_2|~P0_1)break; //7个键随便按一个则开始电子琴 if(xz==0)goto TCS;//如果xz=0,则进入贪吃蛇游戏 } /***************电子琴正在运行*********************/ while(1) { wait=0; //游戏已开始,wait置0 P3_7=0;P3_6=0;P3_1=0;//开指示灯 if(P0_0==0)break; //如果按下P0^0则退出电子琴 if(ym) //如果有音乐请求 switch(ym) //选择音乐,最多7首 { case 128:play(song1,beat1);ym=0;out=0;break; case : play(song2,beat2);ym=0;out=0;break; case 32:play(song3,beat3);ym=0;out=0;break; case 16: play(song4,beat4);ym=0;out=0;break; case 4:play(song5,beat5);ym=0;out=0;break; case 2: play(song6,beat6);ym=0;out=0;break; case 8: play(song7,beat7);ym=0;out=0;break; }P3_0=1; switch(~P0) { case 128:P2_0=1;play1(956);P2_0=0;break; case : P2_1=1;play1(852);P2_1=0;break; case 32: P2_2=1;play1(759);P2_2=0;break; case 16: P2_3=1;play1(716);P2_3=0;break; case 4: P2_4=1;play1(638);P2_4=0;break; case 2: P2_5=1;play1(568);P2_5=0;break; case 8: P2_6=1;play1(506);P2_6=0;break; }P3_0=1; } } } /****自己弹奏时调用该函数***********/ void play1(x) { tone_H=(65536-x)/256; tone_L=(65536-x)%256; TH0=tone_H; TL0=tone_L; TR0=1; while(~P0); TR0=0; } /****播放音乐时调用该函数*******************/ void play(uchar *song,uchar *beat) { i=0; while(song[i]!=50&&out!=1) { tone_H=(65536-tone[song[i]])/256; tone_L=(65536-tone[song[i]])%256; TH0=tone_H; TL0=tone_L; if(song[i])TR0=1; beat_125ms(beat[i]); i++; TR0=0; } } /****定时器0中断用于产生声******/ void tone_timer(void) interrupt 1 { TH0=tone_H; TL0=tone_L; P3_0=~P3_0; } /****外部中断0,用于控制播放那个曲子*****/ void my_int0(void) interrupt 0 { if(~P0) //如果有选择 ym=~P0; //则将其值赋给ym } ours库函数 #define uchar unsigned char /******判断具体的亮点****************/ unsigned char mux(unsigned char temp) { switch(temp) { case 7:return 128; break; case 6:return ; break; case 5:return 32; break; case 4:return 16; break; case 3:return 8; break; case 2:return 4; break; case 1:return 2; break; case 0:return 1; break; default: return 0; } } /******************************************* ************** 延时函数 **************** ********************************************/ void delay1ms(int x) //延时1ms { int i,j; for(i=0;i } void delay10ms(int x) //延时10ms { int i,j; for(i=0;i } /**********节拍延时函数**************/ void beat_125ms(uchar x) //延时125ms { uchar i; unsigned int j; for(i=0;i } /******************************************************************* ****************乐谱************************************************ *********************************************************************/ unsigned int code tone[]={1012, 956, 852, 759, 716, 638, 568, 506, 478, 478,478, //中音 1908,1701,1515,1433,1276,1136,1012, 956, 956,956, //低音 478, 426, 379, 358, 319, 284, 253, 233 }; //高音 //dao ruai mi fa sao la xi //song为乐谱,当出现50时表示结束;beat为节奏(以0.125秒为单位), /*************画心*************/ uchar code song1[]={ 3,5, 6,6,21,7,6,5, 2,3,3,3,5, 6,6,7,21,5,21,22, 22,23,23,25,23, 23,22,21,22,21,7, 21,22,7,5,6,3,5, 6,6,23,22,21,7, 5,6,6,3,4,5, 6,6,21,7,6,5,6, 3,3,3,3,5, 6,6,7,21,5,21,22, 22,23,23,25,23, 23,22,21,22,21,7, 21,22,7,5,6,3,5, 6,6,23,22,21,7, 5,6,6,25,23, 23,22,21,22,22,25, 23,23,23,25,23, 23,22,21,22,25,26, 22,23,23,25,23, 23,22,21,22,21,7, 21,22,7,5,6,3,5, 5,6,6,50}; uchar code beat1[]={ 4,4, 8,4,4,4,4,8, 6,2,16,4,4, 8,4,4,4,4,4,4, 4,4,16,4,4, 8,4,4,8,4,4, 4,4,4,4,8,4,4, 8,4,4,4,4,8, 6,2,6,4,4,4, 8,4,4,4,4,4,4, 4,4,8,4,4, 8,4,4,4,4,4,4, 4,4,16,4,4, 8,4,4,8,4,4, 4,4,4,4,8,4,4, 8,4,4,4,4,8, 6,2,18,4,4, 8,4,4,8,4,4, 4,4,8,4,4, 8,4,4,4,4,8, 6,2,16,4,4, 8,4,4,8,4,4, 4,4,4,4,8,4,4, 8,4,4,4,4,8, 6,2,24,4}; 6,6,23,22,21,7, /***********梁祝*********************/ uchar code song2[]={ 7,6,7, 5,6,4,3, 2,3,4,3,5,3, 2,3,5,2,3,4,3,2, 1,5, 17,2,16,1, 15,16,1, 15, 13,15,16, 1,2,16,1,15, 5,21,6,5,3,5, 2, 2,3,17,16, 15,16,1,2, 13,1,16,15,16,1, 15, 3,5,17,2, 16,1,15, 13,15,13,15,16,17,2, 16,15,16, 1,2,5,3, 2,3,2,1,16,15, 13,1, 16,1,16,15,13,15,16,1, 15,3,5, 2,3,2,1,17,16, 15,50}; uchar code beat2[]={ 4,4,4, 6,2,4,4, 2,2,2,2,6,2, 2,2,2,2,2,2,2,2, 12,4, 4,4,4,4, 12,2,2, 16, 8,6,2, 6,2,2,2,4, 6,2,2,2,2,2, 16, 6,2,4,4, 6,2,4,4, 4,4,2,2,2,2, 16, 6,2,4,4, 2,2,8, 2,4,2,2,2,2,2, 12,2,2, 6,2,4,4, 4,2,2,4,2,2, 8,8, 3,1,2,2,2,2,2,2, 12,2,2, 2,2,2,2,4,4, 16,2}; /***********兄弟无数*******************/ uchar code song3[]={ 6,6,5,6,0, 3,7,21,7,6,0, 7,6,7,5,3,0, 2,2,1,2,3,0, 6,5,6,5,3,7,6, 5,6,4,3,2,1,2, 6,5,6,5,3,7,6, 5,6,4,3,2,1,2, 3,21,21,7,22, 7,6,6,3,5, 3,4,3,2,1,2,3,5, 2, 22,22,6, 21,7,0, 7,7,6,6,2,5,6, 6,3, 22,22,6, 21,7,0, 7,7,6,6,2,0,22, 7,6,6, 7,7,7,6,3,6,4,3, 2, 3,22,7,6,5,6,7,7, 22,0, 22,23,6,6, 50}; uchar code beat3[]={ 8,8,4,4,8, 8,4,4,4,4,8, 8,4,4,4,4,8, 8,4,4,4,4,8, 6,2,4,4,4,8,4, 6,2,4,4,4,4,8, 6,2,4,4,4,8,4, 6,2,4,4,4,4,8, 4,8,4,8,8, 4,4,4,4,16, 6,2,4,4,4,4,4,4, 24, 24,4,4, 16,8,8, 8,4,4,4,4,4,4, 8,24, 24,4,4, 16,8,8, 8,4,4,4,4,4,4, 4,4,24, 6,2,4,4,4,4,4,4, 24, 6,2,4,4,4,4,4,4, 24,8, 2,2,4,24, 4}; /*************伤不起******************/ uchar code song4[]={ 6,6,5,3,3, 6,6,5,3,3, 6,21,3,5,5, 3,2,3,3, 6,6,5,3,3, 6,6,5,3,3, 5,3,5,7,7, 7,5,6,6, 5,6,6,6,5,3, 5,6,6,6, 5,6,6,6,21,6,6, 5,6,5,3,3, 6,6,2,3,2,2,1, 16,2,3,2, 5,5,5,5,5,5,6, 7,6,7, 5,6,6,6,5,3, 5,6,6,6, 5,6,6,6,21,6, 5,6,5,3,3, 6,6,2,3,2,2,1, 16,2,3,2, 5,5,5,5,5,6, 7,7,6,7, 21,7,6,6,5,3, 5,6,7,6,6, 21,6,21,6,21,6,21,22, 3,3,3,2,3, 22,22,22,21,22,6,21, 22,23,22,21,22,7, 7,7,7,7,22,22,22,23, 21,7,6,6,5,3, 5,6,7,6,6, 21,6,21,6,21,6,21,22, 3,3,3,2,3, 22,22,22,21,22,6,21, 22,23,22,21,22,7, 7,7,7,7,22,22,22,23, 50}; uchar code beat4[]={ 4,2,4,2,4, 4,2,4,2,4, 4,2,4,2,4, 4,2,2,8, 4,2,4,2,4, 4,2,4,2,4, 4,2,4,2,4, 4,2,2,8, 7,3,5,6,6, 7,3,5,6,6, 2,2,4,4,2,2, 2,2,4,6, 2,2,2,2,4,2,2, 2,2,2,2,6, 2,2,2,2,4,2,2, 4,2,2,6, 2,2,2,2,4,2,2, 4,4,6, 2,2,4,4,2,2, 2,2,4,6, 2,2,2,2,4,4, 2,2,2,2,6, 2,2,2,2,4,2,2, 4,2,2,6, 2,2,2,2,4,4, 2,2,4,6, 4,2,2,4,2,2, 4,2,2,4,2, 2,2,2,2,2,2,2,2, 2,2,2,2,6, 2,2,2,2,4,2,2, 2,2,2,2,6,2, 2,2,2,2,2,2,2,2, 2,2,2,2,6, 4,2,2,4,2,2, 4,2,2,6,2, 2,2,2,2,2,2,2,2, 2,2,2,2,6, 2,2,2,2,4,2,2, 2,2,2,2,6,2, 2,2,2,2,2,2,2,2, 2,2,2,2,6, 4}; /**************兰若词******************/ uchar code song5[]={ 16,17,1, 3,17,1, 16,16,16,17,1, 4,17,1, 16,16,17,1,3, 2,2,2,1, 2,2,3,4,2, 3,3, 16,17,1, 3,17,1, 16,16,16,17,1, 4,1,1, 16,16,17,1,3, 2,2,2,1, 2,1,2,3,15, 16,16, 3,5,6,7, 21,7,6,5,3, 6,5,3,2,1, 2,3,5,2, 3,3,5, 6,5,6,5, 6,7,21,7,6,5, 6,6, 6,3,5,6,7, 21,7,6,5,3, 6,5,3,2,1, 2,3,5,2, 3,2,1, 16,3,2,1, 16,3,2,3,5, 6,6, 50}; uchar code beat5[]={ 3,3,3, 9,6,3, 6,3,3,3,3, 9,6,3, 6,3,3,3,3, 9,3,3,3, 6,3,3,3,3, 9,9, 3,3,3, 9,6,3, 6,3,3,3,3, 9,6,3, 6,3,3,3,3, 9,3,3,3, 6,3,3,3,3, 9,9, 2,2,2,2, 3,3,3,6,3, 3,3,3,6,3, 6,3,6,3, 9,3,3, 6,3,6,3, 3,3,3,3,3,3, 9,9, 9,2,2,2,2, 3,3,3,6,3, 3,3,3,6,3, 6,3,6,3, 9,3,3, 6,3,6,3, 6,3,3,3,3, 9,9, 4}; /***************二泉映月*******************/ uchar code song6[]={ 6,5,6,4,3, 2,2,3,1,1,2, 3,5,6,5,6,5,6,21, 5,3,5,5,3,2,6,5,6,1,2, 3,5,2,3,5,21,6,2,3,5, 1,21,6,21,23,23,22, 21,6,21,22,23,23,22,21,21,6,21,22,23, 5,5,3,5,6,5,6,21, 5,3,5,5,21,6,6,5,6,5,5, 3,5,3,4,3,5,2,3,2,1,16,1,16, 1,1,2,3,5,1,2,5,3,6, 5, 21,6,21,23,23,22, 6,21,21,3,5,3,5,6,5,21,6, 21,6,21,22,23,23,22,21,21,6,21,22,23, 5,3,5,3,5, 5,3,5,5,21,6,6,5,6,5,5, 3,5,3,4,3,5,2,3,2,1,16,1,16, 1,16,1,2,3,5,1,2,5,3,5,6, 5,3,5,5,6,5,5,3,5, 6, 6,6,6,5,6,21, 5,3,5,5,21,6,6,5,6,5,5, 3,15,3,4,3,5,2,3,2,1,16,1,16, 1,16,1,2,3,5,1,2,5,3,5,6, 5, 50}; uchar code beat6[]={ 8,2,2,2,2, 16,6,2,4,2,2, 12,4,4,4,2,2,2,2, 6,2,4,2,2,4,4,2,2,2,2, 12,4,3,1,2,2,2,2,2,2, 16,4,2,2,4,2,2, 12,4,3,1,2,2,4,6,4,2,2,2,2, 16,4,2,2,2,2,2,2, 6,2,2,4,2,4,4,2,2,2,2, 6,2,3,1,2,2,3,1,2,2,2,2,4, 8,6,2,2,2,4,2,2,2,2, 16, 4,2,2,4,2,2, 6,2,3,1,2,2,4,2,2,2,2,2,2, 16,2,2,2,2, 8,4,4,3,1,2,2,2,2,2,2, 6,2,2,4,2,4,4,2,2,2,2, 12,4,4,2,2,2,2,2,2, 6,2,3,1,2,2,2,2,2,2,2,2,4, 6,2,6,2,2,2,4,3,1,2,2,2, 16, 4,4,2,2,2,2, 6,2,2,4,2,4,4,2,2,2,2, 6,2,3,1,2,2,3,1,2,2,2,2,4, 6,2,6,2,2,2,4,3,1,2,1,1, 16, 4}; /***********土耳其进行曲***********/ uchar code song7[]={ 7,6,5,6, 21,0,22,21,7,21, 23,0,24,23,22,23, 27,26,25,26,27,26,25,26,28,26,28, 27,26,25,26, 27,26,25,26, 27,26,25,24, 23, 21,22, 23,21,22, 23,22,21,7, 6,7,21,22, 7,5,21,22,23,21,22, 23,22,21,7, 6,22,7,5, 21, 23,24,23,22, 21,22,21,7,6,21,7,6, 5,6,7,5,3,4,5,3,6,5,7,6,21,7,21,22, 23,22,23,22,23,24,23,22, 21,22,21,7,6,21,7,6, 5,6,7,6,3,4,5,3, 4,5,6,4,2,3,4,2, 3, 5,4,3,2, 1,2,3,4,5,6,7,21,21,7,6,5,4,3,2, 1,2,3,4,5,6,7,21, 21,22,5,4,3,2, 1,2,3,4,5,6,7,21, 21,7,6,5,4,3,2, 3,5,1,3,2,4,7,2, 1,23,24,23,22, 21,22,21,7,6,21,7,6,5,6,7,5,3,4,5,3, 6,5,6,7,21,7,21,22,23,22,23,22,23,22,23,21, 24,23,24,23,24,23,24,23, 24,23,22,21,7,21,2,7, 21,22,23,6,5,6,7,5, 6, 50}; uchar code beat7[]={ 1,1,1,1, 2,2,1,1,1,1, 2,2,1,1,1,1, 1,1,1,1,1,1,1,1,4,2,2, 2,2,2,2, 2,2,2,2, 2,2,2,2, 4, 2,2, 4,2,2, 2,2,2,2, 2,2,2,2, 2,2,2,2,4,2,2, 2,2,2,2, 2,2,2,2, 4, 1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 4, 1,1,1,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 2,2,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 4,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 4, 4};
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